本篇论文目录导航:
【题目】宫崎骏经典影院动画分镜头设计探析
【第一章】宫崎骏影院动画分镜头应用研究绪论
【2.1.1】景别的意义与分类
【2.1.2 2.1.3】影片的景别数据分析
【2.2 2.3】景深的概念及其数据分析
【3.1 3.2】动画影片的视角与轴线
【3.3 3.4】影片机位法分类及数据分析
【4.1】动画镜头的连接(转场)
【4.2 - 4.4】空镜的运用与运动镜头
【第五章】 《嘻哈游》创作实践
【结论/参考文献】宫崎骏动画制作分镜头技术研究结论与参考文献
摘 要
日本动画在近百年来发展神速,毫无疑问的成为亚洲第一动画大国,宫崎骏作为日本动画的先锋领导者,成为日本动画的代名词。本文选取了宫崎骏执导的十部经典影院动画作为研究对象,分析每部影片的每个镜头中所包含的与分镜头设计相关的要素,包括景别、景深、视点、视角、机位、轴线、镜头连接、镜头运动等组成影片的单位和纽带,并统计每个要素在全片中所占的比例,通过设定预设值,分析数据,以此得到各要素应用比例的规律,为动画工作者及爱好者在绘制分镜头时,提供一定的理论数据的参考。本文的研究方法如下:
(1)概述了分镜头研究背景。本章分成三小节,分述了现今关于分镜头的研究背景状况、研究的意义,并在第二小节从两个方面分述目前国内外已有的研究成果中对宫崎骏的研究现状以及对分镜头的研究现状,以此证明本文研究的独创性和必要性。第三小节为本文的整体布局纲要,包括主要的研究内容、研究的创新点。
(2)从分镜头设计的空间关系出发,以镜头的景别、景深为研究对象,对宫崎骏执导的十部影院动画进行了数据统计分析。首先对景别、景深进行分类统计,将景别划分为 5 大景别系列,10 个分镜别;将景深分为 3 类,统计每个镜头中,景别、景深的类型,并做记录。其次统计每部影片中,各种景别、景深的总数,并计算出其在影片中的使用率,得出宫崎骏所有影片中不同景别、景深的使用范围,根据预设值,判断各类别使用范围的大小。通过对数据的分析研究推导,得出可供分镜头绘制者参考的有效数据。
(3)从镜头的构图出发,以镜头的角度、轴线及机位为研究对象,对宫崎骏执导的十部影院动画片进行了数据统计分析。将宫崎骏导演的十部影院动画,根据摄影机机位、角度、轴线原理的不同,逐一分类机位、角度、及轴线的类型,并进行分镜头记录,统计总数,获得各要素的使用比例范围,最后,根据预设值,划定比例范围的大小。通过对动画分镜头构图的研究,为镜头的机位、角度和轴线的运用提供了有效的数据参考。
(4)从镜头之间的连接(转场)、镜头的运动方式出发,对宫崎骏执导的十部影院动画片进行了数据统计分析。从镜头运动的方式出发,逐一统计每种方式在影片中使用比例的大小,根据预设值,得出各种运动镜头使用的范围,并联系镜头与镜头之间连接的方式,分别研究技巧连接与无技巧连接的使用比例以及空镜头的特殊运用,最后,通过对动画分镜头运动方式、转场方式的数据分析得到了切实有效的参考数据。
(5)根据研究所得数据,进行了分镜头的实践创作,证明其参考性。本文在对宫崎骏执导的十部影院动画分镜头各要素使用数据的统计分析中,浅谈了分镜头各要素的概念、特点及作用,获得了切实有效的数据参考,并根据所得数据的分析研究,探求得分镜头各要素使用的规律和方法,在实践创作中加以应用,得以证实研究的有效性。
(6)总结全文,对研究的结果进行归纳整理。本文的研究成果可为中国动画公司、各高校动画专业、广大动画爱好者在绘制分镜头、制作动画影片时,提供有凭证的宝贵参考。
关键词:宫崎骏、影院动画、数据统计
ABSTRACT
There is no doubt Japan has become the first animation country in Asia with therapid development in the past century. As a pioneer of Japanese animation, HayaoMiyazaki has created a lot of blockbusters which can be comparable with Americancartoons. This paper selects ten classic animation directed by Hayao Miyazakianimated cinema as the research objects, which record each video camera elementsassociated with the sub-lens design, including the film's units and a tie such as scene,depth of field, viewpoint, perspective, seats, axis, connecting lens, camera movement.
At the same time, this paper counts each element's proportion in the full-film. Bysetting default values??, analyzes the scope of this ratio dependent, then gets the lawof every element's application proportion according to the scope to provide atheoretical reference data for today's animation scholars and enthusiasts when theydraw of the lens. The research method is as follows:
(1)An overview of the research background of the lens:This chapter is dividedinto three sections, which describes the status of the lens' research background,research significance, and the second section describes from two aspects of currentexisting research results at home and abroad for Hayao Miyazaki's research status andresearch on sub-lens to prove the originality of this study and the necessity. The thirdsection of this study proves to outline the overall layout of this article, including themain research contents, the innovation.
(2)From the spatial relationship of lens design, taking scene lens, depth offield as the research object, conducts a statistical analysis for 10 animationsdirected by Hayao Miyazaki:Firstly, the paper conducts statistical classification forscene, depth of field, then divides into five major scene series, 10 sub-mirrorrespectively. The depth of field is divided into three categories, then the paperstatistics for each shot, scene, depth of field types, and makes records. Secondly thispaper statistics total amount of various scenes and depth of field, and calculates itsusage in the film, then gets the using types of different scenes and depth of fieldwhich be used in Hayao Miyazaki's films. By default, this study determines the size ofeach class using scope. Through the analysis of the data derivation, gets the valid datawhich can be referenced by sub-lens carvers.
(3)Starting from the composition of the lens, taking the angle of the lens,axis and position as the research object, conducts a statistical analysis for 10animations directed by Hayao Miyazaki: According to the different principles ofcameras positions, angles, the axis, 10 animations directed by Hayao Miyazaki areclassified into different types in positions, angles, and the axis, and goes on the lensrecords, then counts total amount to get the using scope of various elements. Finally,by default, this paper delineates proportional range size. Through the research ofAnimation lens' composition, this study provides an effective data reference for theuse of the positions of the lens, the angle and the axis.
(4)Starting from the connection between the lens (transitions) and themovement pattern, conducts a statistical analysis for 10 animations directed byHayao Miyazaki:Starting from the lens movement pattern, this paper counts theusing size of the each approach's using proportion in films. By default, draws a rangeof various acting lenses relating with the connection between lens, researches theusing proportion of skillful connection and non-skillful connection, and the specificuse of empty lens. Finally, by the data analysis of the movement pattern and transitionof the animation lens, we get the effective reference data.
(5)According to data from research, carries out lens' practice creation andproves its accuracy:Through the using statistical analysis of the lens elements inthe10 animations directed by Hayao Miyazaki, this paper analyzes the concepts,characteristics and the function of the various elements, and obtains effectivereference data. According to the analysis of the obtained data, this paper explores theusing rules and methods of the lens'various elements used into the practicing creationto confirm the validity of the research.
(6)Concludes the paper, collates the results of the study:The research resultscan provide valuable reference documents for Chinese animation companies, collegesand universities animation professionals and the majority of animation enthusiastswhen they draw shooting, animation movies.
KEYWORDS: Hayao Miyazaki,animation,statistics
目 录
1 绪论
1.1 选题的背景与意义
1.1.1 选题的背景
1.1.2 选题的意义
1.2 国内外研究现状
1.2.1 对宫崎骏的研究现状
1.2.2 对分镜头的研究现状
1.2.3 国内外研究现状总结
1.3 研究内容与安排
1.3.1 主要研究内容
1.3.2 论文的创新点
1.3.3 论文结构安排
2 镜头的空间关系的数据分析
2.1 镜头与景别
2.1.1 景别的概念
2.1.2 影片的景别数据分析
2.1.3 景别的数据分析结论
2.2 镜头的景深
2.2.1 景深的概念
2.2.2 影片的景深数据分析
2.2.3 影片的景深数据分析结论
2.3 小结
3 镜头构图的数据分析
3.1 视角
3.1.1 视角的类型
3.1.2 影片的镜头角度变化数据分析
3.1.3 影片的镜头角度数据分析小结
3.2 轴线
3.2.1 轴线的分类
3.2.2 影片的轴线数据分析
3.2.3 影片的轴线数据分析小结
3.3 机位
3.3.1 机位的分类
3.3.2 影片的机位的数据分析
3.3.3 影片的机位数据分析结论
3.4 小结
4 镜头连接(转场)和镜头运动的数据分析
4.1 镜头的连接(转场)
4.1.1 技巧性镜头连接
4.1.2 无技巧性镜头连接
4.1.3 影片的镜头连接(转场)数据分析
4.1.4 影片的镜头连接(转场)分析结论
4.2 空镜的运用
4.2.1 空镜的概念
4.2.2 影片的空镜数据分析
4.2.3 影片的空镜头数据分析结论
4.3 运动镜头
4.3.1 运动镜头概述
4.3.2 影片的运动镜头数据分析
4.3.3 影片的固定镜头数据分析
4.3.4 影片的运动镜头结论
4.4 小结
5《嘻哈游》创作实践
5.1 《嘻哈游》概述
5.1.1 故事梗概
5.1.2 主题思想
5.2 《嘻哈游》分镜头设定
5.2.1 角色设定
5.2.2 主场景设定
5.2.3 分镜头各要素使用比例设定
5.2.4 观影调查问卷分析
6 结论
6.1 论文的研究成果
6.2 论文的创新性
6.3 后续工作的构想
参考文献
致谢